gamedev ['godot'] Weeshdew
My first game ever!
About Weeshdew
Weeshdew is the first game I ever made! Some of the artwork is mine and the rest is someone else's. You can look at the time using the clock. I made it in Godot.
Button Config
- Movement: WASD or Arrow Keys
- Action: X
- Restart: R
Changelog
Known issues
These are problems I've found when testing my game. I'm going to fix them in upcoming versions.
- The clock does not restart when the time reaches 24 hours
- Repaired trees do not have a collision shape
0.11.0 (31-Aug-2024)
- FEATURE: Added flower village
- FIX: Walls have better collision shapes
- FEATURE: Added more broken trees
0.10.0
- FEATURE: Added a hidden flower
0.9.0
- FEATURE: Added locked doors
0.8.0
- FEATURE: Added rugs (they do nothing)
- FEATURE: Added a forest
0.7.0
- FEATURE: Added tables
- FEATURE: Added extra islands
- FEATURE: Added tiny islands to walk across the water
- FEATURE: Added more sound effects
0.6.0 (23-08-2024)
- FEATURE: The mushroom has sound effects
- FIX: The coin on the bridge is in front
- FIX: You cannot walk into the water
- FIX: The door's collision is in line with the rest of the house
- FIX: You cannot look through the walls
0.5.0
- FEATURE: You can now restart the game
- FEATURE: Deadly mushrooms
- FIX: Smoothed out collision shapes for walls and doors
0.4.0
- FEATURE: Extra islands
- FEATURE: Forests
- FRETURE: Broken tree turns into tree
0.3.0
- FIX: Brocken tree tells you what it wants
- FEATURE: Hidden coin behind bush
- FEATURE: BGM
- FEATURE: Sound affects
0.2.0
- FIX: You cannot walk into the water
- FEATURE: You can now collect acorns
- FEATURE: Extra islands
- FEATURE: More houses
0.1.0
- FEATURE: You can now walk across bridges
- FEATURE: Extra islands
- FIX: You can't walk through the boxes
- FIX: The box's collision shape isn't wonky anymore