gamedev ['godot'] Weeshdew

My first game ever!

About Weeshdew

Weeshdew is the first game I ever made! Some of the artwork is mine and the rest is someone else's. You can look at the time using the clock. I made it in Godot.

Button Config

  • Movement: WASD or Arrow Keys
  • Action: X
  • Restart: R

Changelog

Known issues

These are problems I've found when testing my game. I'm going to fix them in upcoming versions.

  • The clock does not restart when the time reaches 24 hours
  • Repaired trees do not have a collision shape

0.11.0 (31-Aug-2024)

  • FEATURE: Added flower village
  • FIX: Walls have better collision shapes
  • FEATURE: Added more broken trees

0.10.0

  • FEATURE: Added a hidden flower

0.9.0

  • FEATURE: Added locked doors

0.8.0

  • FEATURE: Added rugs (they do nothing)
  • FEATURE: Added a forest

0.7.0

  • FEATURE: Added tables
  • FEATURE: Added extra islands
  • FEATURE: Added tiny islands to walk across the water
  • FEATURE: Added more sound effects

0.6.0 (23-08-2024)

  • FEATURE: The mushroom has sound effects
  • FIX: The coin on the bridge is in front
  • FIX: You cannot walk into the water
  • FIX: The door's collision is in line with the rest of the house
  • FIX: You cannot look through the walls

0.5.0

  • FEATURE: You can now restart the game
  • FEATURE: Deadly mushrooms
  • FIX: Smoothed out collision shapes for walls and doors

0.4.0

  • FEATURE: Extra islands
  • FEATURE: Forests
  • FRETURE: Broken tree turns into tree

0.3.0

  • FIX: Brocken tree tells you what it wants
  • FEATURE: Hidden coin behind bush
  • FEATURE: BGM
  • FEATURE: Sound affects

0.2.0

  • FIX: You cannot walk into the water
  • FEATURE: You can now collect acorns
  • FEATURE: Extra islands
  • FEATURE: More houses

0.1.0

  • FEATURE: You can now walk across bridges
  • FEATURE: Extra islands
  • FIX: You can't walk through the boxes
  • FIX: The box's collision shape isn't wonky anymore